![]() [Focus] In-Game Description: Focus is the character's ability to concentrate and manage their performance. Activites that require excellent recall or precise body control, such as sneaking, benefit from a high focus. Buff [One Point total effectivenes] (Total Attribute Points required to effect with one/two/more whole percents or points) Noise Level Buff Target..[0.5]..(02) Viral Deflection.........[0.5]..(02) Stealth..................[0.5]..(02) Force Combat.............[0.4]..(05)=%or pts:2buff= five att.points (for two) Disguise Duration........[0.25].(04) Invisibility Duration....[0.25].(04) Determination............[0.2]..(05) Ranged Combat Tactics....[0.1]..(10) [Belief] In-Game Description: Belief represents a character's confidence in themselves. Activities that require absolute conviction, such as hyper-jump and combat toughness, benefit from a high Belief. Super Jump...............[0.6]..(05-for three) Sixth Sense..............[0.4]..(05-for two) Damage Resistance........[0.2]..(05) Dodge....................[0.2]..(05) Heal Damage..............[0.2]..(05) Melee Damage Resistance..[0.2]..(05) Ranged Damage Resistance.[0.2]..(05) Stealth Damage Resistance[0.2]..(05) Viral Resistance.........[0.2]..(05) Jump.....................[0.1]..(10) [Vitality] In-Game Description: Vitality is a measure of a character's overall physical wellbeing. Health Points, which represent a character's ability to absorb damage, benefit from a high Vitality. Max Health................[10]..(10) Health Sitting Regen Rate[0.5]..(02) Health Regen Rate.......[0.25]..(04) [Perception] In-Game Description: Perception is the character's ability to notice subtle changes in their surroundings. Activities that require a careful study of an opponent, such as martial arts, benefit from a high Perception. Detect...................[0.5]..(02) Stealth Detection........[0.5]..(02) Sneak Attack Detection...[0.4]..(05-fortwo) Analyze Weakness.........[0.4]..(05-fortwo) Lockpicking..............[0.4]..(05-fortwo) Melee Physical Damage....[0.2]..(05) Ranged Physical Damage...[0.2]..(05) Stealth Damage...........[0.2]..(05) Melee Combat Tactics.....[0.1]..(10) [Reason] In-Game Description: Reason represents a character's problem solving capability. Activities that require intense logical thought, such as writing code, benefit from a high Reason. Concentration............[0.5]..(02) Viral Transmission.......[0.5]..(02) Max Buffer...............[0.5]..(02) Computer Hacking.........[0.4]..(05-fortwo) Evade Interlock..........[0.4]..(05-fortwo) Map Downloading..........[0.4]..(05-fortwo) Security Systems.........[0.4]..(05-fortwo) Viral Damage.............[0.2]..(05) Crafting Abilities (all).[0.2]..(05) |